
You don't move much faster with dash so running into mobs that you wouldn't be near in the first place is unlikely. It is not accidentally used often enough to waste mp.

After you finish Flash Fist and Somersault Kick you will have one SP left over you can put that in Dash.ĭash does NOT override haste. Then you can max out Flash Fist and Somersault Kick because it will be your main attacking skills until the mid 40's or you can go for the 16/15 skill level and max Dash. Avoidability is typically negligible for a brawler, but always a nice bonus if you end up it (just don't make it a priority).

As such, the character will probably have low accuracy which is negligible. A Dexless brawler will have 4 DEX values. Then max out Bullet Time if you know that you need the accuracy. This also means that you can keep up to 3 monsters away from your character. You should then put 4 SP into Somersault Kick for the same reason as Flash Fist (same mana cost, more damage). You then put three more points in Flash Fist because the mana cost stays the same but you can do more damage. Put that in Flash Fist because level 1 is cheap (6 mana) and fairly powerful (156% base damage). When you make your job advancement you get one SP. This will help you get the maximum out of your character.įirst Job Skill Build Pirate (Pre-Brawler) Damage Build From there, Str should be equal to your level, and the rest of your AP goes into Dex. You must have at least 20 Dex for the First Job Advancement. This will help you get the maximum out of your character.

From there, the rest of your AP goes into Str. The good thing to know is that Dexless Brawlers easily reach higher damage values, so if bossing is your favorite activity, then you might want to play this way. Make the job advancement, then choose whether you want to make your character Dexless or not.ĭexless characters are typically easier to play, because you don't have to worry about equipments.
